Glad to have been a part of this.
Glad to have been a part of this.
You have a game breaking glitch in the canyon level.
Just falling down the canyon freezes the game, forcing you to refresh and start over.
A shame honestly, cause I did enjoy what little I did play of the game.
EDIT:
I decided to give this game another go.
On my first play, I rushed it thinking the top bar on the screen was a timer that you needed to refuel every few seconds and I didn't know it was actually for how many steps you could take before you blew up.
Realizing that this game takes its resource management to another level, I changed my play style accordingly. And I hate to admit...I started to enjoy it.
I have yet to beat the game, but I do have an incentive to keep playing now that I better understand its mechanics.
But, there are still a few gripes I have with it in terms of design.
Like neither of the bars having any icons that tell you what they do.
And although there ARE some sound effects in the game, they're barely noticeable.
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OLD REVIEW:
Needs a bit of work.
The goal of the game isn't all that captivating since the game feels very slippery. I also think you might motivate more players to keep playing the game if you give them an end goal like collecting X amount of money/gems or have them try to get a super ore of sorts.
I don't think you're gonna get much players engaged if the only thing there is to do in the game is upgrade the drill...when there's no real reason to.
I also feel like your drilling should have a bit of resistance or friction to it. It would add a lot more to the game, instead of having you go through every block like it was butter.
Some sound effects for drilling into different kinds of rock and acquiring ore would also have benefited the game.
There's also a few bugs I came across like being stuck in the upgrade station at times, and not being able to move anywhere else but up and left. Which can be a pain when trying to get back to the refuel station on low fuel levels.
I could see this game being a nice time waster when you want to play something simple and short. But the flaws I mentioned really take a lot out of the enjoyment I could have had with game.
Try reaching the center of the planet and seeing whats there waiting for you
I would enjoy this game a bit more if it wasn't for the tiny resolution, and the fact that it relies on this limited view for the gameplay. Even with the guiding arrows, it's more annoying than fun.
Not a big fan of the song that's in a constant loop either.
It's an interesting idea to make a Super Mario inspired metroidvania. Even went so far as to make a shop, transportation hub, and a menu screen to keep track of your coins (and deaths).
If it wasn't for the mentioned flaws, I'd give you a higher score.
Thanks for the feedback! I'll keep that in mind.
I liked the concept. Not so much the execution.
Having to transform by pressing a combination of buttons was clunky and pretty annoying.
This is especially true in certain segments where you had to switch mid run/jump.
I honestly couldn't enjoy it as much as I'd have wanted to.
Wouldn't mind seeing a more expanded and polished version of this project.
Weirdo artist that enjoys creepy, melancholic and cute things.
Occasionally horny.
Age 32
Self Employed Artist
The South
Joined on 4/23/16